The regulars to the site have probably already noticed that nothing much appears to have changed at the end of 2005. Ordinarily, new versions of the site go live at the beginning of January and the beginning of July.
So, where's Version Nineteen? It's on the server. Inasmuch as the basic siteskin constitutes the new version.
The remaining trick is to get the new version to work correctly with certain aspects of the site. Including the blogueware behind this file, and the [entirely separate] format of the messageboard. Which is what happens when you move away from pure hypertext and start relying on prewritten PHP stuff, I guess.
To date, the main blogue is effectively ready to go. Meaning that V19 works on a hidden clone of this directory. Moving it over to /main would, at this point, update the primary site.
The board's another matter. Simpler, in a way, since the basic coating of the board can be true hypertext. More complex, since the functional elements of the board are a massive number of .tpl files which make no particular sense to anyone used to basic hypertext, Perl, ASP, or even PHP. Which isn't totally true: it makes sense; it's just not a simple matter of rewriting anything already there. I'll get it; it just might take another week or two. Unless I stop to play games, or eat, or sleep, or get involved in other petty distractions.
So, that's why V19 is delayed. Primarily. Smaller issues include the temporary death of Hunter's main computer [and the related downtime of getting another one updated to the extent that it can be used on the job] and sleeping, eating, Civ4, and so on.
In other news, based on some recent idiocy in the chatroom, I had LightWave test a moron's hunch. The result is http://gremlin.net/jls.html; it's a realtime flashfile, so dialups lacking the ability to download thirty megabytes within four minutes might run into a couple of delays until it repeats. Meaning that my own computer puked recently, and I'm still searching for and reinstalling various things, including the compressors I'm used to using to get flashfiles smaller than CrashMX makes them and to add cleverish playback controls to allow the whole file to download before it starts playing. Which I can do in CrashMX alone, but it's an annoying and generally redundant step.
Since I stopped to do the JLS thing, Deadache got put back on hold for a few days. Not that it literally took a few days to do it, but I kinda wandered off and played Civ4 for a while. I'll get back to Deadache sometime this week. Probably.
No actual ETA on the show itself. Except: after all the polygons are ready to use. Which, as usual, might be this year.
Maybe I'll go add triangles to the house after another soda. I'm not really awake yet.
More later....









