05 April 2004 at 17.43.23 ZuluTime
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Posted by Jurassosaurus [63.191.8.151 - sdn-ap-014caburbP0151.dialsprint.net] on 05 April 2004 at 17.43.23 ZuluTime:
From what I was gathering from the screenshots of the game, along with its reviews, the game is indeed fully 3D. One, usually, sure-fire way to check is to see if the camera ever pans about while you run around. I say usually since Capcom decided to show off their technical prowess by having the prerendered environments in RE0 do that too. Still, from what I've seen from the game (which I haven't had a chance to play...yet.) the environments look like prettier versions of Code Veronica. Given the allowed amount of environment interaction with the characters, I'd almost say that this would necessitate full 3D.
On those words, one of the zombies in the cyclic Outbreak demo over on the television just teleported across the screen. Literally. I'm hoping it was just the disc catching on something. Which is possible. My PS2 is getting pretty old. And I think it's got about half a cat in it.
Certainly possible. I'm on my second PS2 right now (note to potential PS2 buyers: Avoid the 3001 PS2 models at all costs. 3001R and 39001 are fine, but these early models are so fricking buggy). It might just be the game itself though. Outbreak apparently has some really nasty load times to it, along with some weird graphical quirks. On the bright side, and as an incentive to get the HDD, one can decrease the load times substantially. From IGN PS2 (yeah, I know. IGN again!):
Plagued with loading times both online and off, Resident Evil Outbreak boasts 12-17 second load times in almost every transition. What's worse is that these transitions happen with great frequency: sometimes within only a few seconds within each other. Meaning that segments involving a character entering a room, watching a 15-second cut scene, and exiting to the next room takes as long as one minute to experience. That's a poor trade-off for 20 seconds of activity. It's really pretty bothersome. Of course, you can use the newly-released HDD to help out with those load times (an approximate 40% improvement)...
Speaking of graphical quirks (bold emphasis mine):
Additionally, Outbreak does suffer from a couple of interesting graphical glitches (zombies will pop in and out of doors) and there's no collision detection by human characters when walking through portals or climbing ladders together (making for some very interesting clipping experiments that can create spontaneous three-headed people). On the whole, though, there are a lot more positives than there are negatives.
Now that would make for an interesting screen capture.