Friday 10th May 2002


What's New by Gremlin

Midget Knees

I'm not sure how exactly this happened, but I wound up watching Willow last night. And I noticed a few things.
There's the obvious: CG work has become a hell of a lot better since 1988 or so. There wasn't a lot of antialiasing out bluescreen haloes back then.
Also, ILM are reusing a lot of things. The two-headed thing at the end had exactly the same movements as the various tyrannosaurs in the Jurassic series when it ate people. That's not necessarily a bad thing; it's just strange to notice fourteen years later.
And: midgets don't seem to have knees.
Something about these people has been bugging me for a long time, and I could never quite place it. I've got it now: they haven't got knees. That's the explanation. They walk along like South Park characters; they run like NASA footage of astronauts on the moon; they have no knees.
I don't really care whether people have knees. Knees have great purposes, of course; they make exceptional armrests, for instance. But if you haven't got knees, that's okay too. I'm just a little concerned that it took this long for anyone to notice that midgets don't come preinstalled with knees.
I'm reasonably certain that I am the first guy to notice that they have no knees; I can't imagine that this information was availble before know; someone would have brought it to my attention if anyone had caught this before.
Although: I suppose that the midgets may have known before now that they had no knees. Which suggests that, while they had that information to themselves, they were trying to keep it a secret from the rest of us. That makes them the enemy. In the Information Society, you just don't play these games with people. If you have no knees, you bloody well admit it.
After all, once we, the HaveKnees, are awake of your deficiency, we can start doing something proactive about it. Now that the condition of kneelessness is public, we can work on getting some funding to the HingeJoint Impaired. Don't you wish you'd told us about this decades ago?
I have no idea how many midgets hit gremlin.net. Although, at my height, I have to assume that the majority of people coming here are pretty short.
Let's move on.
 
So I've got the National Prevaricator reformatted into something more reporterfriendly now. Which almost helps matters. Except that Hunter's computer, which contained most of the articles, crashed. We're in the process of fixing that; then we might be able to get the new issue online sometime before June.
 
As for Subheroes: I'm still kinda working on that. I've got the first three episodes more-or-less written here, and the general plotline worked out beyond that. We still have to record the soundtracks, and then animate it all. And I'm not sure how that's going to work yet. I've got it worked out logistically; I'm just not sure who's doing exactly what anymore. So that's the next thing I need to ascertain. I'm going to know exactly who's doing what by the end of the month, even if it turns out that I'm the only one doing anything. I'm tired of hitting delays because no one's ever sure who's going to be here tomorrow.
As for the game, I'm still working out exactly how everything works there. I've got most of it figured out now; I'm just trying to piece it all together. Games are kinda nonlinear, which gets a little messy when things are supposed to be sequential. It's not like Space Invaders anymore, where you just shoot at things until they're all dead, and then the same things come back, but faster. This is going to be a lot more interactive than that. And that means that we've got to have a sort of order somewhere in the chaos. And that's kinda tricky to work out in advance.
More later....
--Gremlin
 
 
 

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