Civ V Research Agreement Mechanics

Thursday 8th April 2021 15.16 Published by

The user interface and isolated game mechanics have always been a problem for Civ V, even in gods and kings. I think the culture is pretty well integrated into the game by being built on the old cultural system, but you`re absolutely right that the user interface in particular is absolutely horrible and they still haven`t really found a way to get the spies to play with the rest of the game. You feel like a bonus feature added on an already complete game instead of being part of that sentence. Reducing research costs: Meeting with CivsMeeting other civilizations that have explored a technology you don`t have, will reduce the cost of this technology. It`s a reasonable mechanic, as if you see someone using a new invention, it becomes easier to discover for yourself. The more you know about the Civs who have studied something, the lower the cost of this technology will be. As you move towards education and scientific theory, other Civs are likely to explore military technologies at the lower end of the tech tree. You will be able to catch up faster in military technology thanks to this one, so meeting Civs on scouting and later with Caravels to explore the world (or when creating the World Congress) is important for the pace of your research. Flat Boosts to Science: Trade RoutesIf you have studied fewer techs than a Civ or influential through tourism, you get science for trade routes, or they will. In most cases, both Civs receive some science for the trade route, depending on those that are more advanced. Both are the same, it would be a bit of science each. This is most relevant at the beginning of the game, where the link with Civs can determine your own lack of science. Going from 30 to 33 sciences with a trade route is an important leap.

The science from a late game of the trade route is negligible, especially because there is no push of % modifiers. Just send multiple routes to Babylon or another advanced Civ to increase your gold per turn and any technology you will explore to shave one or two rounds. This science is added to the city edition after everything else has been calculated. As AI is usually a scientific advance in the early game, finding business partners can greatly help your science editing and help you get the technologies you need to transmit them. The caravan and port, with several technologies, will increase the supply of land/sea trade routes. I made a research agreement with an AI at Civ 5, and when it was half over, he attacked me.

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